Quick question
When was the last time you actually spent a holiday with someone? Not texting. Not a video call. Just being around a person, doing something together.
If you had to think about it, you're not alone. I had to think too.
NOOK
Activity Companion App
When was the last time you actually spent a holiday with someone? Not texting. Not a video call. Just being around a person, doing something together.
If you had to think about it, you're not alone. I had to think too.
My Toolkit
When I started working, my friends were in different towns. Weekdays kept me busy. Weekends were the problem.
Saturday would come and I'd be in my room, scrolling. Reels, feeds, repeat. By evening the day was gone and I couldn't remember a single moment from it.
One evening I stepped out for a walk around my neighborhood. There was a girl playing badminton alone, hitting the shuttle against a wall.
The problem isn't that there are no people nearby. It's that there's no simple way to find someone for a quick game, a walk or a jog.
Nook is an activity companion app that connects you with people nearby who want to do the same thing, at the same time.
| Must Have | Why |
|---|---|
| Post an activity in a few taps | Going from bored to playing should be quicker than opening Instagram. |
| Request & accepts | No random DMs. You only talk to people you've agreed to meet. |
| Activity based explore | Nobody can browse or track peoples. |
| Authenticity of a person | Phone OTP + Video verification |
| Report & Remove | A way out at any moment. |
Sole designer, from idea to prototype. No brief, no client, no team. Just a Saturday evening, a question I couldn't shake off, and a blank Figma file.
I defined the problem, planned the flows, designed the UI, mapped the edge cases and wrote notes for whoever builds it. Every decision here was mine, including the ones I'm still not sure about.
Questions I started with
Onboarding had a tricky job: prove you're a real person while asking for as little as possible. Nothing else is needed to get started, and permissions are asked only when a feature needs them.
Anyone who opens Nook already has something in mind. A walk, a run, a game. They're just looking for a partner for that one thing. So instead of dropping them into a feed to scroll, the first screen asks them to start with their own plan, and shows that others nearby are around to join. Exploring and joining are always one tap away, but the first move is theirs.
| Insight | In the design |
|---|---|
| Empty room | First screen shows how many people are nearby and online, with a plan ready to post |
| Live plans around you | shows the activity, place, the host's short message and an emoji of how past meetups felt. |
| Join with a note | a quick intro to the host, so the first hello happens before the meet. |
| Proof beats promises | Plans need at least one live snap, camera only, no gallery |
| Host your own | post your plan with its place and live snaps of the spot. |
| Clear status | a plan shows "Full" once the group is complete, and a countdown when it's about to end. |
Chat isn't here to make friends, it's here to make the plan happen. The screens stay familiar so nobody has to learn anything new. What changed is the structure: a request until the host says yes, a group chat after, and gone a day later.
In a one month sprint, Nook went from a Saturday evening thought to 30+ screens and 3 complete flows. The biggest lesson was that trust isn't one feature. It came from many small choices: no faces, a short note, live snaps, and a host who says yes. I haven't tested it with real users yet, so my next step is to watch where people hesitate on their first post and their first join.
“Remember when a friend just knocked and asked, 'khelne chalega?' Nook brings that back, for grown-ups”